OpenGL glRotatef与glCallList怎样配合?
											各位大神,帮我看看这个程序,我想让卫星绕自己的体轴转动,但是卫星总是绕着一个未知轴转动,求指导!绘制函数程序如下,定时器执行,让卫星绕y轴自转:
程序代码:void CVirtualrotaterView::RenderScene()
{       
    counter++;
    static GLfloat sunpos[4] = {0.7, 0, 10.0, 0.0};
    static GLfloat suncolor[4] = {0.5, 0.5, 0.5, 1.0};
    static GLfloat sunambient[4] = {0.5, 0.5, 0.4, 1.0};
   
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    glColor3f(1, 1, 1);
    //设置光照
     glEnable(GL_LIGHTING);
     glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, sunambient);
     glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT);
     glEnable(GL_COLOR_MATERIAL);
     glEnable(GL_LIGHT0);
     glLightfv(GL_LIGHT0, GL_POSITION, sunpos);
     glLightfv(GL_LIGHT0, GL_DIFFUSE, suncolor);
     glLightfv(GL_LIGHT0, GL_AMBIENT, sunambient);
     glEnable(GL_DEPTH_TEST);
     glDepthFunc(GL_LEQUAL);
     glEnable(GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
////////////////////////////////视角//////////////////////////////
     //gluLookAt(800.0,0.0,0,0.0,0.0,0.0,0.0f,1.0f,0.0f);
    Camera();//视点处理,即看的角度
    glPushMatrix();
    //glTranslatef(-1500+distance[1], 0.0, -1200.0);//横向位移,在此读取数据
    //glTranslatef(-1000, 0.0, -1200.0);//载入后位置
    glTranslatef(0.0, -200, 0.0);
    /***************初始姿态调整,一般无需修改*************/
    //glRotatef(90, 0.0, 0.0, 1.0);
      glRotatef(Eulerangle2, 0.0, 1.0, 0.0);
    if(change_flag==1)
    {
        glCallList(list_id[1]);
    }
    else
    {
        glCallList(list_id[0]);
    }
    glPopMatrix();
    DrawSky();
    DrawEarth();
    DrawSun();
   
}
   
}										
					
	


											
	    

	
