跪求高手给注释一下下面蚁群算法的代码,不甚感激!
#define SPACE 0x20
#define ESC 0x1b
#define ANT_CHAR_EMPTY '+'
#define ANT_CHAR_FOOD 153
#define HOME_CHAR 'H'
#define FOOD_CHAR 'F'
#define FOOD_CHAR2 'f'
#define FOOD_HOME_COLOR 12
#define BLOCK_CHAR 177
#define MAX_ANT 50
#define INI_SPEED 3
#define MAXX 80
#define MAXY 23
#define MAX_FOOD 10000
#define TARGET_FOOD 200
#define MAX_SMELL 5000
#define SMELL_DROP_RATE 0.05
#define ANT_ERROR_RATE 0.02
#define ANT_EYESHOT 3
#define SMELL_GONE_SPEED 50
#define SMELL_GONE_RATE 0.05
#define TRACE_REMEMBER 50
#define MAX_BLOCK 100
#define NULL 0
#define UP 1
#define DOWN 2
#define LEFT 3
#define RIGHT 4
#define SMELL_TYPE_FOOD 0
#define SMELL_TYPE_HOME 1
#include "stdio.h"
#include "conio.h"
#include "dos.h"
#include "stdlib.h"
#include "dos.h"
#include "process.h"
#include "ctype.h"
#include "math.h"
void WorldInitial(void);
void BlockInitial(void);
void CreatBlock(void);
void SaveBlock(void);
void LoadBlock(void);
void HomeFoodInitial(void);
void AntInitial(void);
void WorldChange(void);
void AntMove(void);
void AntOneStep(void);
void DealKey(char key);
void ClearSmellDisp(void);
void DispSmell(int type);
int AntNextDir(int xxx,int yyy,int ddir);
int GetMaxSmell(int type,int xxx,int yyy,int ddir);
int IsTrace(int xxx,int yyy);
int MaxLocation(int num1,int num2,int num3);
int CanGo(int xxx,int yyy,int ddir);
int JudgeCanGo(int xxx,int yyy);
int TurnLeft(int ddir);
int TurnRight(int ddir);
int TurnBack(int ddir);
int MainTimer(void);
char WaitForKey(int secnum);
void DispPlayTime(void);
int TimeUse(void);
void HideCur(void);
void ResetCur(void);
/* ---------------  */
struct HomeStruct
{
    int xxx,yyy;
    int amount;
    int TargetFood;
}home;
struct FoodStruct
{
    int xxx,yyy;
    int amount; 
}food;
struct AntStruct
{
    int xxx,yyy;
    int dir;
    int speed;
    int SpeedTimer;
    int food;
    int SmellAmount[2];
    int tracex[TRACE_REMEMBER];
    int tracey[TRACE_REMEMBER];
    int TracePtr;
    int IQ;
}ant[MAX_ANT];
int AntNow;
int timer10ms;
struct time starttime,endtime;
int Smell[2][MAXX+1][MAXY+1];
int block[MAXX+1][MAXY+1];
int SmellGoneTimer;
int SmellDispFlag;
int CanFindFood;
int HardtoFindPath;
/* ----- Main -------- */
void main(void)
{
    char KeyPress;
    int tu;
    
    clrscr();
    HideCur();
    WorldInitial();
    do
    {
        timer10ms = MainTimer();
        if(timer10ms) AntMove();
        if(timer10ms) WorldChange();
        tu = TimeUse();
        if(tu>=60&&!CanFindFood)
        {
            gotoxy(1,MAXY+1);
            printf("Can not find food, maybe a block world.");
            WaitForKey(10);
            WorldInitial(); 
        }
        if(tu>=180&&home.amount<100&&!HardtoFindPath)
        {
            gotoxy(1,MAXY+1);
            printf("God! it is so difficult to find a path.");
            if(WaitForKey(10)==0x0d) WorldInitial();
            else
            {
                HardtoFindPath = 1;
                gotoxy(1,MAXY+1);
                printf("                                       ");      
            }
        }
        if(home.amount>=home.TargetFood)
        {
            gettime(&endtime);
            KeyPress = WaitForKey(60);
            DispPlayTime();
            WaitForKey(10);
            WorldInitial();
        }
        else if(kbhit())
        {
            KeyPress = getch();
            DealKey(KeyPress);
        }
        else KeyPress = NULL;
    }
    while(KeyPress!=ESC);
    gettime(&endtime);
    DispPlayTime();
    WaitForKey(10);
    clrscr();
    ResetCur(); 
}
/* ------ general sub process ----------- */
int MainTimer(void)
/* output: how much 10ms have pass from last time call this process */
{
    static int oldhund,oldsec;
    struct  time t;
    int timeuse;
    gettime(&t);
    timeuse = 0;
    if(t.ti_hund!=oldhund)
    {
        if(t.ti_sec!=oldsec)
        {
            timeuse+=100;
            oldsec = t.ti_sec;
        }
        timeuse+=t.ti_hund-oldhund;
        oldhund = t.ti_hund;
    }
    else timeuse = 0;
    return (timeuse);
}
char WaitForKey(int secnum)
/* funtion: if have key in, exit immediately, else wait 'secnum' senconds then exit 
   input: secnum -- wait this senconds, must < 3600 (1 hour)
   output: key char, if no key in(exit when timeout), return NULL */
{
    int secin,secnow;
    int minin,minnow;
    int hourin,hournow;
    int secuse;
    struct  time t;
    gettime(&t);
    secin = t.ti_sec;
    minin = t.ti_min;
    hourin = t.ti_hour;
    
    do
    {
        if(kbhit()) return(getch());
        gettime(&t);
        secnow = t.ti_sec;
        minnow = t.ti_min;
        hournow = t.ti_hour;
        if(hournow!=hourin) minnow+=60;
        if(minnow>minin) secuse = (minnow-1-minin) + (secnow+60-secin);
        else secuse = secnow - secin;
        
        /* counting error check */
        if(secuse<0)
        {
            gotoxy(1,MAXY+1);
            printf("Time conuting error, any keyto exit...");
            getch();
            exit(3);
        }
    }
    while(secuse<=secnum);
    return (NULL);
}
void DispPlayTime(void)
{
    int ph,pm,ps;
    
    ph = endtime.ti_hour - starttime.ti_hour;
    pm = endtime.ti_min - starttime.ti_min;
    ps = endtime.ti_sec - starttime.ti_sec;
    
    if(ph<0) ph+=24;
    if(pm<0) { ph--; pm+=60; }
    if(ps<0) { pm--; ps+=60; }
    
    gotoxy(1,MAXY+1);
    printf("Time use: %d hour- %d min- %d sec ",ph,pm,ps);
}
int TimeUse(void)
{
    int ph,pm,ps;
    
    gettime(&endtime);
    ph = endtime.ti_hour - starttime.ti_hour;
    pm = endtime.ti_min - starttime.ti_min;
    ps = endtime.ti_sec - starttime.ti_sec;
    
    if(ph<0) ph+=24;
    if(pm<0) { ph--; pm+=60; }
    if(ps<0) { pm--; ps+=60; }
    
    return(ps+(60*(pm+60*ph)));
}
void HideCur(void)
{
    union REGS regs0;
    regs0.h.ah=1;
    regs0.h.ch=0x30;
    regs0.h.cl=0x31;
    int86(0x10,®s0,®s0);
}
void ResetCur(void)
{
    union REGS regs0;
    regs0.h.ah=1;
    regs0.h.ch=0x06;
    regs0.h.cl=0x07;
    int86(0x10,®s0,®s0);
}
/* ------------ main ANT programe ------------- */
void WorldInitial(void)
{
    int k,i,j;
    randomize();
    clrscr();
    HomeFoodInitial();
    for(AntNow=0;AntNow<MAX_ANT;AntNow++)
    {
        AntInitial();
    } /* of for AntNow */;
    
    BlockInitial();
    for(k=0;k<=1;k++)
    /* SMELL TYPE FOOD and HOME */
        for(i=0;i<=MAXX;i++)
            for(j=0;j<=MAXY;j++)
                Smell[k][i][j] = 0;
    SmellGoneTimer = 0;
    gettime(&starttime);
    SmellDispFlag = 0;
    CanFindFood = 0;
    HardtoFindPath = 0;
}
void BlockInitial(void)
{
    int i,j;
    int bn;
    
    for(i=0;i<=MAXX;i++)
        for(j=0;j<=MAXY;j++)
            block[i][j] = 0;
    
    bn = 1+ MAX_BLOCK/2 + random(MAX_BLOCK/2);
    for(i=0;i<=bn;i++) CreatBlock();
}
void CreatBlock(void)
{
    int x1,y1,x2,y2;
    int dx,dy;
    int i,j;
    
    x1 = random(MAXX)+1;
    y1 = random(MAXY)+1;
    
    dx = random(MAXX/10)+1;
    dy = random(MAXY/10)+1;
    
    x2 = x1+dx;
    y2 = y1+dy;
    
    if(x2>MAXX) x2 = MAXX;
    if(y2>MAXY) y2 = MAXY;
    
    if(food.xxx>=x1&&food.xxx<=x2&&food.yyy>=y1&&food.yyy<=y2) return;
    if(home.xxx>=x1&&home.xxx<=x2&&home.yyy>=y1&&home.yyy<=y2) return;
    
    for(i=x1;i<=x2;i++)
        for(j=y1;j<=y2;j++)
        {
            block[i][j] = 1;
            gotoxy(i,j);
            putch(BLOCK_CHAR);
        }
}
void SaveBlock(void)
{
    FILE *fp_block;
    char FileNameBlock[20];
    int i,j;
    gotoxy(1,MAXY+1);
    printf("                                       "); 
    gotoxy(1,MAXY+1);
    printf("Save to file...",FileNameBlock);
    gets(FileNameBlock);
    if(FileNameBlock[0]==0) strcpy(FileNameBlock,"Ant.ant");
    else strcat(FileNameBlock,".ant");
    
    if ((fp_block = fopen(FileNameBlock, "wb")) == NULL)
    {    gotoxy(1,MAXY+1);
        printf("Creat file %s fail...",FileNameBlock);
        getch();
        exit(2);
    }
    gotoxy(1,MAXY+1);
    printf("                                                     "); 
    
    fputc(home.xxx,fp_block);
    fputc(home.yyy,fp_block);
    fputc(food.xxx,fp_block);
    fputc(food.yyy,fp_block);
    
    for(i=0;i<=MAXX;i++)
        for(j=0;j<=MAXY;j++)
            fputc(block[i][j],fp_block);
    
    fclose(fp_block);
}
void LoadBlock(void)
{
    FILE *fp_block;
    char FileNameBlock[20];
    int i,j,k;
    gotoxy(1,MAXY+1);
    printf("                                       "); 
    gotoxy(1,MAXY+1);
    printf("Load file...",FileNameBlock);
    gets(FileNameBlock);
    if(FileNameBlock[0]==0) strcpy(FileNameBlock,"Ant.ant");
    else strcat(FileNameBlock,".ant");
    
    if ((fp_block = fopen(FileNameBlock, "rb")) == NULL)
    {    gotoxy(1,MAXY+1);
        printf("Open file %s fail...",FileNameBlock);
        getch();
        exit(2);
    }
    
    clrscr();
    home.xxx = fgetc(fp_block);
    home.yyy = fgetc(fp_block);
    food.xxx = fgetc(fp_block);
    food.yyy = fgetc(fp_block);
    gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
    gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
    food.amount = random(MAX_FOOD/3)+2*MAX_FOOD/3+1;
    /* food.amount = MAX_FOOD; */
    home.amount = 0;
    home.TargetFood = (food.amount<TARGET_FOOD)?food.amount:TARGET_FOOD;
    
    for(AntNow=0;AntNow<MAX_ANT;AntNow++)
    {
        AntInitial();
    } /* of for AntNow */;
    
    for(i=0;i<=MAXX;i++)
        for(j=0;j<=MAXY;j++)
        {
            block[i][j] = fgetc(fp_block);
            if(block[i][j])
            {
                gotoxy(i,j);
                putch(BLOCK_CHAR);
            }
        }
    
    for(k=0;k<=1;k++)
    /* SMELL TYPE FOOD and HOME */
        for(i=0;i<=MAXX;i++)
            for(j=0;j<=MAXY;j++)
                Smell[k][i][j] = 0;
    SmellGoneTimer = 0;
    gettime(&starttime);
    SmellDispFlag = 0;
    CanFindFood = 0;
    HardtoFindPath = 0;
    
    fclose(fp_block);
}
void HomeFoodInitial(void)
{
    int randnum;
    int homeplace;
    /* 1 -- home at left-up, food at right-down
       2 -- home at left-down, food at right-up
       3 -- home at right-up, food at left-down
       4 -- home at right-down, food at left-up */
    randnum = random(100);
    if(randnum<25) homeplace = 1;
    else if (randnum>=25&&randnum<50) homeplace = 2;
    else if (randnum>=50&&randnum<75) homeplace = 3;
    else homeplace = 4;
    
    switch(homeplace)
    {
        case 1: home.xxx = random(MAXX/3)+1;
                home.yyy = random(MAXY/3)+1;
                food.xxx = random(MAXX/3)+2*MAXX/3+1;
                food.yyy = random(MAXY/3)+2*MAXY/3+1;
                break;
        case 2: home.xxx = random(MAXX/3)+1;
                home.yyy = random(MAXY/3)+2*MAXY/3+1;
                food.xxx = random(MAXX/3)+2*MAXX/3+1;
                food.yyy = random(MAXY/3)+1;
                break;
        case 3: home.xxx = random(MAXX/3)+2*MAXX/3+1;
                home.yyy = random(MAXY/3)+1;
                food.xxx = random(MAXX/3)+1;
                food.yyy = random(MAXY/3)+2*MAXY/3+1;
                break;
        case 4: home.xxx = random(MAXX/3)+2*MAXX/3+1;
                home.yyy = random(MAXY/3)+2*MAXY/3+1;
                food.xxx = random(MAXX/3)+1;
                food.yyy = random(MAXY/3)+1;
                break;
    }
    food.amount = random(MAX_FOOD/3)+2*MAX_FOOD/3+1;
    /* food.amount = MAX_FOOD; */
    home.amount = 0;
    home.TargetFood = (food.amount<TARGET_FOOD)?food.amount:TARGET_FOOD;
    /* data correctness check */
    if(home.xxx<=0||home.xxx>MAXX||home.yyy<=0||home.yyy>MAXY||
       food.xxx<=0||food.xxx>MAXX||food.yyy<=0||food.yyy>MAXY||
       food.amount<=0)
    {
        gotoxy(1,MAXY+1);
        printf("World initial fail, any key to exit...");
        getch();
        exit(2);    
    }
        
    gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
    gotoxy(food.xxx,food.yyy); putch(FOOD_CHAR);
}
void AntInitial(void)
/* initial ant[AntNow] */
{
    int randnum;
    int i;
    
    ant[AntNow].xxx = home.xxx;
    ant[AntNow].yyy = home.yyy;
    
    randnum = random(100);
    if(randnum<25) ant[AntNow].dir = UP;
    else if (randnum>=25&&randnum<50) ant[AntNow].dir = DOWN;
    else if (randnum>=50&&randnum<75) ant[AntNow].dir = LEFT;
    else ant[AntNow].dir = RIGHT;
    
    ant[AntNow].speed = 2*(random(INI_SPEED/2)+1);
    ant[AntNow].SpeedTimer = 0;
    ant[AntNow].food = 0;
    ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = 0;
    ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = MAX_SMELL;
    ant[AntNow].IQ = 1;
    
    for(i=0;i<TRACE_REMEMBER;i++)
    {
        ant[AntNow].tracex[i] = 0;
        ant[AntNow].tracey[i] = 0;
    }
    ant[AntNow].TracePtr = 0;
    
    /* a sepecail ant */
    if(AntNow==0) ant[AntNow].speed = INI_SPEED;
}
void WorldChange(void)
{
    int k,i,j;
    int smelldisp;
    
    SmellGoneTimer+=timer10ms;
    if(SmellGoneTimer>=SMELL_GONE_SPEED)
    {
        SmellGoneTimer = 0;
        for(k=0;k<=1;k++)
        /* SMELL TYPE FOOD and HOME */
            for(i=1;i<=MAXX;i++)
                for(j=1;j<=MAXY;j++)
                    {
                        if(Smell[k][i][j])
                        {
                            smelldisp = 1+((10*Smell[k][i][j])/(MAX_SMELL*SMELL_DROP_RATE));
                            if(smelldisp>=30000||smelldisp<0) smelldisp = 30000;
                            if(SmellDispFlag)
                            {
                                gotoxy(i,j);
                                if((i==food.xxx&&j==food.yyy)||(i==home.xxx&&j==home.yyy))
                                    /* don't over write Food and Home */;
                                else
                                {
                                    if(smelldisp>9) putch('#');
                                    else putch(smelldisp+'0');
                                }
                            }
                            Smell[k][i][j]-= 1+(Smell[k][i][j]*SMELL_GONE_RATE);
                            if(Smell[k][i][j]<0) Smell[k][i][j] = 0;
                            if(SmellDispFlag)
                            {
                                if(Smell[k][i][j]<=2)
                                {
                                    gotoxy(i,j);
                                    putch(SPACE);
                                }
                            }
                        }
                    } /* of one location */
    } /* of time to change the world */
} /* of world change */
void AntMove(void)
{
    int antx,anty;
    int smelltodrop,smellnow;
    
    for(AntNow=0;AntNow<MAX_ANT;AntNow++)
    {
        ant[AntNow].SpeedTimer+=timer10ms;
        if(ant[AntNow].SpeedTimer>=ant[AntNow].speed)
        {
            ant[AntNow].SpeedTimer = 0;
            gotoxy(ant[AntNow].xxx,ant[AntNow].yyy);
            putch(SPACE);
            AntOneStep();
            gotoxy(ant[AntNow].xxx,ant[AntNow].yyy);
            /* ant0 is a sepecail ant, use different color */
            if(AntNow==0) textcolor(0xd);
            if(ant[AntNow].food) putch(ANT_CHAR_FOOD);
            else putch(ANT_CHAR_EMPTY);
            if(AntNow==0) textcolor(0x7);
            
            /* remember trace */
            ant[AntNow].tracex[ant[AntNow].TracePtr] = ant[AntNow].xxx;
            ant[AntNow].tracey[ant[AntNow].TracePtr] = ant[AntNow].yyy;
            if(++(ant[AntNow].TracePtr)>=TRACE_REMEMBER) ant[AntNow].TracePtr = 0;
            
            /* drop smell */
            antx = ant[AntNow].xxx;
            anty = ant[AntNow].yyy;
            
            if(ant[AntNow].food)
            /* have food, looking for home */
            {
                if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD])
                {
                    smellnow = Smell[SMELL_TYPE_FOOD][antx][anty];
                    smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]*SMELL_DROP_RATE;
                    if(smelltodrop>smellnow) Smell[SMELL_TYPE_FOOD][antx][anty] = smelltodrop;
                    /* else Smell[...] = smellnow */
                    ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]-= smelltodrop;
                    if(ant[AntNow].SmellAmount[SMELL_TYPE_FOOD]<0) ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = 0;
                } /* of have smell to drop */
            } /* of have food */
            else
            /* no food, looking for food */
            {
                if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME])
                {
                    smellnow = Smell[SMELL_TYPE_HOME][antx][anty];
                    smelltodrop = ant[AntNow].SmellAmount[SMELL_TYPE_HOME]*SMELL_DROP_RATE;
                    if(smelltodrop>smellnow) Smell[SMELL_TYPE_HOME][antx][anty] = smelltodrop;
                    /* else Smell[...] = smellnow */
                    ant[AntNow].SmellAmount[SMELL_TYPE_HOME]-= smelltodrop;
                    if(ant[AntNow].SmellAmount[SMELL_TYPE_HOME]<0) ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = 0;
                } /* of have smell to drop */
            }
        } /* of time to go */
        /* else not go */
    } /* of for AntNow */
    
    textcolor(FOOD_HOME_COLOR);
    gotoxy(home.xxx,home.yyy); putch(HOME_CHAR);
    gotoxy(food.xxx,food.yyy);
    if(food.amount>0) putch(FOOD_CHAR);
    else putch(FOOD_CHAR2);
    textcolor(7);
    gotoxy(1,MAXY+1);
    printf("Food %d, Home %d   ",food.amount,home.amount);
}
void AntOneStep(void)
{
    int ddir,tttx,ttty;
    int i;
    
    ddir = ant[AntNow].dir;
    tttx = ant[AntNow].xxx;
    ttty = ant[AntNow].yyy;
    
    ddir = AntNextDir(tttx,ttty,ddir);
    
    switch(ddir)
    {
        case UP:    ttty--;
                    break;    
        case DOWN:  ttty++;
                    break;    
        case LEFT:  tttx--;
                    break;    
        case RIGHT: tttx++;
                    break;    
        default:    break;
    } /* of switch dir */
    
    ant[AntNow].dir = ddir;
    ant[AntNow].xxx = tttx;
    ant[AntNow].yyy = ttty;
    
    if(ant[AntNow].food)
    /* this ant carry with food, search for home */
    {
        if(tttx==home.xxx&&ttty==home.yyy)
        {
            home.amount++;
            AntInitial();
        }
        if(tttx==food.xxx&&ttty==food.yyy)
            ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;
    } /* of search for home */
    else
    /* this ant is empty, search for food */
    {
        if(tttx==food.xxx&&ttty==food.yyy)
        {
            if(food.amount>0)
            {
                ant[AntNow].food = 1;
                food.amount--;
                ant[AntNow].SmellAmount[SMELL_TYPE_FOOD] = MAX_SMELL;
                ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = 0;
                ant[AntNow].dir = TurnBack(ant[AntNow].dir);
                for(i=0;i<TRACE_REMEMBER;i++)
                {
                    ant[AntNow].tracex[i] = 0;
                    ant[AntNow].tracey[i] = 0;
                }
                ant[AntNow].TracePtr = 0;
                CanFindFood = 1;
            } /* of still have food */
        }
        if(tttx==home.xxx&&ttty==home.yyy)
            ant[AntNow].SmellAmount[SMELL_TYPE_HOME] = MAX_SMELL;
    }  /* of search for food */
}
void DealKey(char key)
{
    int i;
    switch(key)
    {
        case 'p':   gettime(&endtime);
                    DispPlayTime();
                    getch();
                    gotoxy(1,MAXY+1);
                    for(i=1;i<=MAXX-1;i++) putch(SPACE);
                    break;
        case 't':   if(SmellDispFlag)
                    {
                        SmellDispFlag=0;
                        ClearSmellDisp();
                    }
                    else SmellDispFlag = 1;
                    break;
        case '1':   DispSmell(SMELL_TYPE_FOOD);
                    getch();
                    ClearSmellDisp();
                    break;
        case '2':   DispSmell(SMELL_TYPE_HOME);
                    getch();
                    ClearSmellDisp();
                    break;
        case '3':   DispSmell(2);
                    getch();
                    ClearSmellDisp();
                    break;
        case 's':   SaveBlock();
                    break;
        case 'l':   LoadBlock();
                    break;
        default:    gotoxy(1,MAXY+1);
                    for(i=1;i<=MAXX-1;i++) putch(SPACE);
    } /* of switch */
}
void ClearSmellDisp(void)
{
    int k,i,j;
    
    for(k=0;k<=1;k++)
    /* SMELL TYPE FOOD and HOME */
        for(i=1;i<=MAXX;i++)
            for(j=1;j<=MAXY;j++)
                {
                    if(Smell[k][i][j])
                    {
                        gotoxy(i,j);
                        putch(SPACE);
                    }
                } /* of one location */
}




 
											





 
	    

 
	




