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#2
op1232022-07-12 16:40
#include<iostream>
#include<string> #include<cstdlib> #include<windows.h> #include<ctime> #include<conio.h> #include<cstdio> using namespace std; class Tetris { private: int rank; //游戏难度等级 int score; // 得分 int id; //图形ID int point[2]; //两基点 int top; //最高点高度 public: Tetris(); void Welocme(); //首界面 void DrawMap(); //游戏界面 void SetColor(int); //控制颜色 void Draw(int, int, int); //画图形 void Run(); //运行游戏 void ReDraw(int, int, int); //清除图形 bool Judge(int, int, int); void Turn(int); //旋转 void Updata(); // 更新界面 void Pause(); //游戏暂停 void Input_score(); }; const int sharp[15][8] = //组成图形的各个点的各个坐标,先纵后横 { {0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3}, {0,0,1,0,0,1,1,1}, {0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0}, {1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1}, {0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0}, {0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1} }; const int high[15] = { 4,1,2,2,3,2,3,2,3,2,3,2,3,2,3 }; int map[28][16]; #define a1 0 //条形 #define a2 1 #define b 2 // 方块 #define c1 3 //L形 #define c2 4 #define c3 5 #define c4 6 #define d1 7 //T形 #define d2 8 #define d3 9 #define d4 10 #define e1 11 //闪电1形 #define e2 12 #define f1 13 //闪电2形 #define f2 14 Tetris::Tetris() //构造函数, 初始化各个值 { point[0] = 0; point[1] = 5; score = 0; top = 25; } void Tetris::Turn(int num) //旋转函数 { switch (num) { case a1: id = a2; break; //条形互换 case a2: id = a1; break; case b: id = b; break; //方块无法旋转 case c1: id = c2; break; //各种L形互换 case c2: id = c3; break; case c3: id = c4; break; case c4: id = c1; break; case d1: id = d2; break; //各种T形互换 case d2: id = d3; break; case d3: id = d4; break; case d4: id = d1; break; case e1: id = e2; break; //两种闪电形互换 case e2: id = e1; break; case f1: id = f2; break; case f2: id = f1; break; } } void SetPos(int i, int j) //控制光标位置, 列, 行 { COORD pos = { i,j }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); } void Tetris::Pause() // 暂停函数 { SetPos(32, 10); cout << "游戏暂停!" << endl; SetPos(30, 11); cout << "你的分数为 " << score; char temp; while (1) { while (1) { if (_kbhit()) { temp = _getch(); break; } } if (temp == 32) break; } SetPos(32, 10); // 清除暂停时显示的信息 cout << " "; SetPos(30, 11); cout << " "; } void Tetris::Updata() //更新函数 { int i, flag; int nx, ny; for (i = 0; i < 4; i++) { nx = point[0] + sharp[id][i * 2]; ny = point[1] + sharp[id][i * 2 + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(0); cout << "■"; map[nx][ny] = 1; //界面各个点是否为空的更新 } if (point[0] < top) top = point[0]; //最高点的更新 for (i = point[0]; i < point[0] + high[id]; i++) //消除行 { flag = 1; for (int j = 0; j < 13; j++) //判定某一行是否满, 用flag来标记 if (map[i][j] == 0) flag = 0; if (flag == 1) { for (int k = i; k >= top; k--) { for (int p = 0; p < 13; p++) { map[k][p] = map[k - 1][p]; SetPos((p + 1) * 2, k + 1); if (map[k][p] == 1) cout << "■"; else cout << " "; } } score += 10; Input_score(); } } } void Tetris::Input_score() { SetColor(3); SetPos(30, 19); cout << "得分: " << score; } void Tetris::Welocme() //欢迎界面 { SetColor(1); char x; while (1) { system("cls"); cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << " 俄罗斯方块 ( - - 自制)" << endl; cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << " 操作方式:" << endl; cout << " ↑ - 旋转" << endl; cout << " ↓ - 加速下移" << endl; cout << " ← - 左移" << endl; cout << " → - 右移" << endl; cout << " 空格 - 暂停" << endl; cout << "■■■■■■■■■■■■■■■■■■■■■" << endl; cout << "■ 按1—3选择难度■" << endl; SetPos(20, 10); x = getchar(); if (x <= '9' && x >= '0') { rank = x - '0'; break; } } } void Tetris::SetColor(int color_num) //设置颜色 { int n; switch (color_num) { case 0: n = 0x08; break; case 1: n = 0x0C; break; case 2: n = 0x0D; break; case 3: n = 0x0E; break; case 4: n = 0x0A; break; } SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), n); } void Tetris::DrawMap() //画游戏时界面 { int i; SetColor(0); for (i = 0; i < 24; i++) //宽24格 { SetPos(i * 2, 0); cout << "■"; SetPos(i * 2, 26); cout << "■"; } for (i = 0; i < 26; i++) //高26格 { SetPos(0, i); cout << "■"; SetPos(28, i); cout << "■"; SetPos(46, i); cout << "■"; } for (i = 14; i < 24; i++) { SetPos(i * 2, 16); cout << "■"; } SetColor(3); Input_score(); SetPos(30, 21); cout << "难度等级: " << rank; SetPos(32, 2); cout << "下一图形"; } void Tetris::Draw(int x, int y, int num) //画图形 { int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); SetColor(i + 1); cout << "■"; } } void Tetris::ReDraw(int x, int y, int num) //为更新图形的位置清除图形 { int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; SetPos((ny + 1) * 2, nx + 1); cout << " "; } } bool Tetris::Judge(int x, int y, int num) //判定在x, y 所指位置是否可画编号为 { //num 的图形, 若不可画则反回true int nx, ny; for (int i = 0; i < 4; i++) { nx = x + sharp[num][2 * i]; ny = y + sharp[num][2 * i + 1]; if (!(nx < 25 && nx >= 0 && ny < 13 && ny >= 0 && !map[nx][ny])) return true; } return false; } void Tetris::Run() //运行游戏 { int next_id; srand((int)time(0)); id = rand() % 15; next_id = rand() % 15; Draw(point[0], point[1], id); Draw(5, 16, next_id); int count; if (rank == 1) count = 150; else if (rank == 2) count = 100; else if (rank==3) count = 50; else count = 5; int i = 0; //不同等级对应不同count while (1) { if (!(i < count)) //i 与 count 用于控制时间 { i = 0; if (Judge(point[0] + 1, point[1], id)) //在某一位置不能下落的话 { Updata(); id = next_id; ReDraw(5, 16, next_id); next_id = rand() % 15; point[0] = 0; point[1] = 5; Draw(point[0], point[1], id); Draw(5, 16, next_id); if (Judge(point[0], point[1], id)) { system("cls"); SetPos(20, 10); cout << "游戏结束!" << endl; SetPos(20, 11); cout << "你的分数为 " << score << endl; system("pause"); Sleep(100); exit(1); } } else //继续下落 { ReDraw(point[0], point[1], id); point[0]++; Draw(point[0], point[1], id); } } if (_kbhit()) //键盘输入值时 { int key, key2; key = _getch(); if (key == 224) { key2 = _getch(); if (key2 == 72) //按向上方向键时 { int temp = id; Turn(id); if (Judge(point[0], point[1], id)) id = temp; ReDraw(point[0], point[1], temp); Draw(point[0], point[1], id); } if (key2 == 80) //按向下方向键时 { if (!Judge(point[0] + 2, point[1], id)) { ReDraw(point[0], point[1], id); point[0] += 2; Draw(point[0], point[1], id); } } else if (key2 == 75) //按向左方向键时 { if (!Judge(point[0], point[1] - 1, id)) { ReDraw(point[0], point[1], id); point[1]--; Draw(point[0], point[1], id); } } else if (key2 == 77) //按向右方向键时 { if (!Judge(point[0], point[1] + 1, id)) { ReDraw(point[0], point[1], id); point[1]++; Draw(point[0], point[1], id); } } } else if (key == 32) // 按下空格暂停 Pause(); } Sleep(1); //等待1毫秒 i++; //控制下落间隔 } } void Hide(){ HANDLE hOut; CONSOLE_CURSOR_INFO curInfo; hOut=GetStdHandle(STD_OUTPUT_HANDLE); curInfo.dwSize=1; curInfo.bVisible=0; SetConsoleCursorInfo(hOut,&curInfo); } int main() { Tetris game; game.Welocme(); system("cls"); //清除欢迎界面 Hide(); game.DrawMap(); game.Run(); } |
帮帮忙,把代码发在下面吧