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#2
Wu_Roc2012-03-11 21:03
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[local]1[/local]
#include
#include
using namespace std;
class Point{
public:
Point(){};
Point(int x,int y);
Point(Point &p);
~Point(){};
friend class Line;
friend class Square;
//friend float CalculateLength(Point &p1,Point &p2);
private:
int X,Y;
};
Point::Point(int x,int y){
X=x;
Y=y;
}
Point::Point(Point &p){
X=p.X;
Y=p.Y;
}
class Line{
public:
Line(Point p1,Point p2);
float CalculateLength(){
float length;
return length=(float)sqrt(pow((P1.X-P2.X),2)+pow((P1.Y-P2.Y),2));
}
friend class Square;
private:
Point P1,P2;
};
Line::Line(Point p1,Point p2){
P1=p1;
P2=p2;
}
class Square{
public:
Square(Line Lin1,Line Lin2);
float CalculateSquare(){
float square;
float line1,line2;
line1=(float)sqrt(pow((L1.P1.X-L1.P2.X),2)+pow((L1.P1.Y-L1.P2.Y),2));
line1=(float)sqrt(pow((L2.P1.X-L2.P2.X),2)+pow((L2.P1.Y-L2.P2.Y),2));
return square=line1*line2;
}
private:
Line L1,L2;
};
Square::Square(Line Lin1,Line Lin2){
L1=Lin1;
L2=Lin2;
}
//float CalculateLength(Point &p1,Point &p2){
// float length;
// return length=(float)sqrt(pow((p1.X-p2.X),2)+pow((p1.Y-p2.Y),2));
//}
int main(void){
Point xp1(0,3),xp2(4,0);
Line L1(xp1,xp2);
Line L2(L1);
Square s1(L1,L2);
cout<<S1.CALCULATESQUARE()<<ENDL;
return 0;
}
#include
#include
using namespace std;
class Point{
public:
Point(){};
Point(int x,int y);
Point(Point &p);
~Point(){};
friend class Line;
friend class Square;
//friend float CalculateLength(Point &p1,Point &p2);
private:
int X,Y;
};
Point::Point(int x,int y){
X=x;
Y=y;
}
Point::Point(Point &p){
X=p.X;
Y=p.Y;
}
class Line{
public:
Line(Point p1,Point p2);
float CalculateLength(){
float length;
return length=(float)sqrt(pow((P1.X-P2.X),2)+pow((P1.Y-P2.Y),2));
}
friend class Square;
private:
Point P1,P2;
};
Line::Line(Point p1,Point p2){
P1=p1;
P2=p2;
}
class Square{
public:
Square(Line Lin1,Line Lin2);
float CalculateSquare(){
float square;
float line1,line2;
line1=(float)sqrt(pow((L1.P1.X-L1.P2.X),2)+pow((L1.P1.Y-L1.P2.Y),2));
line1=(float)sqrt(pow((L2.P1.X-L2.P2.X),2)+pow((L2.P1.Y-L2.P2.Y),2));
return square=line1*line2;
}
private:
Line L1,L2;
};
Square::Square(Line Lin1,Line Lin2){
L1=Lin1;
L2=Lin2;
}
//float CalculateLength(Point &p1,Point &p2){
// float length;
// return length=(float)sqrt(pow((p1.X-p2.X),2)+pow((p1.Y-p2.Y),2));
//}
int main(void){
Point xp1(0,3),xp2(4,0);
Line L1(xp1,xp2);
Line L2(L1);
Square s1(L1,L2);
cout<<S1.CALCULATESQUARE()<<ENDL;
return 0;
}
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Square的构造函数有错吗? 编译的时候说这里有问题,我有点搞不清楚。[ 本帖最后由 司徒瑾贤 于 2012-3-10 23:20 编辑 ]