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#2
Lyone2011-04-19 19:31
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//MyClass.h
#include<iostream>
const float PI=3.14f;
using namespace std;
///////////////////////////////////
//////下面定义了一个Circle类
class Circle
{
public:
Circle();
Circle(float);
~Circle();
Get_R(float r);
Get_Area();
Get_Radius();//供派生类访问基类私有成员
Display();
private:
float Radius;
};
//////////////////////////////////////
////////下面定义了一个Boll类
class Ball:public Circle
{
public:
// Ball();
// Ball();
~Ball();
Get_Volume();
Get_Superficial_Area();
Display();
};
////////////////////////////////////////
////////////下面定义了一个Cylinder类
class Cylinder:public Circle
{
public:
Cylinder();
Cylinder(float);
~Cylinder();
Get_Volume();
Get_Height(float);
Get_Superficial_Area();
Display();
private:
float Height;
};
//////////////////////////////////////////////
//////////////////////////////////////////////
////////下面定义了一个Conicalness类
class Conicalness:public Circle
{
public:
Conicalness();
Conicalness(float);
~Conicalness();
Get_Volume();
Get_Superficial_Area();
Display();
private:
float Height;
};
//////////////////////////////////////////////////
//Myclass.cpp
#include"MyClass.h"
#include<cmath>
////////////////////////////
////////下面是Circle类成员函数的实现
Circle::Circle()
{
Radius=0.0;
}//
Circle::Circle(float r)
{
Radius=r;
}//
Circle::~Circle()
{
cout<<"Circle destructor!"<<endl;
}//
Circle::Get_R(float r)
{
Radius=r;
}//
Circle::Get_Radius()
{
return Radius;
}//
Circle::Get_Area()
{
return (PI*Radius*Radius);
}//
Circle::Display()
{
cout<<"Radius:"<<Get_Radius()<<endl;
cout<<"Area:"<<Get_Area()<<endl;
}//
//////////////////////////////////////////
////////////下面是Ball类成员函数的实现
Ball::~Ball()
{
cout<<"Ball destructor!"<<endl;
}//
Ball::Get_Volume()
{
return ((4.0*PI*Get_Radius()*Get_Radius()*Get_Radius())/3.0);
}//
Ball::Get_Superficial_Area()
{
return (4.0*Get_Area());
}//
Ball::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
////////////////////////////////////////////
///////
///////////下面是Cylinder类成员函数的实现
Cylinder::Cylinder()
{
Height=0;
}//
Cylinder::Cylinder(float height)
{
Height=height;
}//
Cylinder::~Cylinder()
{
cout<<"Cylinder destructor!"<<endl;
}//
Cylinder::Get_Volume()
{
return float(PI*Get_Radius()*Get_Radius()*Height);
}//
Cylinder::Get_Superficial_Area()
{
return((2.0)*PI*Get_Radius()*Height);
}//
Cylinder::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
///////////////////////////////////////////////
////////下面是Conicalness类成员函数的实现
Conicalness::Conicalness()
{
Height=0;
}//
Conicalness::Conicalness(float height)
{
Height=height;
}//
Conicalness::~Conicalness()
{
cout<<"Conicalness destructor!"<<endl;
}//
Conicalness::Get_Volume()
{
return ((1.0/3.0)*Height*Get_Area());
}//
Conicalness::Get_Superficial_Area()
{
return(PI*Get_Radius()*sqrt(Height*Height+Get_Radius()*Get_Radius())+Get_Area());
}//
Conicalness::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
//////////////////////////////////////////////
//主函数
#include"MyClass.h"
int main()
{
Circle *cir=new Circle;
Ball *ball=new Ball;
Cylinder *cyl=new Cylinder;
Conicalness *con=new Conicalness;
cout<<"------------Circle------------"<<endl;
cir->Get_R(2.0);
cir->Display();
cout<<"------------Ball--------------"<<endl;
ball->Get_R(3.0);
ball->Display();
cout<<"------------Cylinder----------"<<endl;
cyl->Get_R(4.0);
cyl->Display();
cout<<"------------Conicalness-------"<<endl;
con->Get_R(5.0);
con->Display();
cout<<"------------------------------"<<endl;
delete cir;
delete ball;
delete con;
delete cyl;
return 0;
}
输出的结果不对啊?各位帮忙看下#include<iostream>
const float PI=3.14f;
using namespace std;
///////////////////////////////////
//////下面定义了一个Circle类
class Circle
{
public:
Circle();
Circle(float);
~Circle();
Get_R(float r);
Get_Area();
Get_Radius();//供派生类访问基类私有成员
Display();
private:
float Radius;
};
//////////////////////////////////////
////////下面定义了一个Boll类
class Ball:public Circle
{
public:
// Ball();
// Ball();
~Ball();
Get_Volume();
Get_Superficial_Area();
Display();
};
////////////////////////////////////////
////////////下面定义了一个Cylinder类
class Cylinder:public Circle
{
public:
Cylinder();
Cylinder(float);
~Cylinder();
Get_Volume();
Get_Height(float);
Get_Superficial_Area();
Display();
private:
float Height;
};
//////////////////////////////////////////////
//////////////////////////////////////////////
////////下面定义了一个Conicalness类
class Conicalness:public Circle
{
public:
Conicalness();
Conicalness(float);
~Conicalness();
Get_Volume();
Get_Superficial_Area();
Display();
private:
float Height;
};
//////////////////////////////////////////////////
//Myclass.cpp
#include"MyClass.h"
#include<cmath>
////////////////////////////
////////下面是Circle类成员函数的实现
Circle::Circle()
{
Radius=0.0;
}//
Circle::Circle(float r)
{
Radius=r;
}//
Circle::~Circle()
{
cout<<"Circle destructor!"<<endl;
}//
Circle::Get_R(float r)
{
Radius=r;
}//
Circle::Get_Radius()
{
return Radius;
}//
Circle::Get_Area()
{
return (PI*Radius*Radius);
}//
Circle::Display()
{
cout<<"Radius:"<<Get_Radius()<<endl;
cout<<"Area:"<<Get_Area()<<endl;
}//
//////////////////////////////////////////
////////////下面是Ball类成员函数的实现
Ball::~Ball()
{
cout<<"Ball destructor!"<<endl;
}//
Ball::Get_Volume()
{
return ((4.0*PI*Get_Radius()*Get_Radius()*Get_Radius())/3.0);
}//
Ball::Get_Superficial_Area()
{
return (4.0*Get_Area());
}//
Ball::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
////////////////////////////////////////////
///////
///////////下面是Cylinder类成员函数的实现
Cylinder::Cylinder()
{
Height=0;
}//
Cylinder::Cylinder(float height)
{
Height=height;
}//
Cylinder::~Cylinder()
{
cout<<"Cylinder destructor!"<<endl;
}//
Cylinder::Get_Volume()
{
return float(PI*Get_Radius()*Get_Radius()*Height);
}//
Cylinder::Get_Superficial_Area()
{
return((2.0)*PI*Get_Radius()*Height);
}//
Cylinder::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
///////////////////////////////////////////////
////////下面是Conicalness类成员函数的实现
Conicalness::Conicalness()
{
Height=0;
}//
Conicalness::Conicalness(float height)
{
Height=height;
}//
Conicalness::~Conicalness()
{
cout<<"Conicalness destructor!"<<endl;
}//
Conicalness::Get_Volume()
{
return ((1.0/3.0)*Height*Get_Area());
}//
Conicalness::Get_Superficial_Area()
{
return(PI*Get_Radius()*sqrt(Height*Height+Get_Radius()*Get_Radius())+Get_Area());
}//
Conicalness::Display()
{
Circle::Display();
cout<<"Superficial_Area:"<<Get_Superficial_Area()<<endl;
cout<<"Volume:"<<Get_Volume()<<endl;
}//
//////////////////////////////////////////////
//主函数
#include"MyClass.h"
int main()
{
Circle *cir=new Circle;
Ball *ball=new Ball;
Cylinder *cyl=new Cylinder;
Conicalness *con=new Conicalness;
cout<<"------------Circle------------"<<endl;
cir->Get_R(2.0);
cir->Display();
cout<<"------------Ball--------------"<<endl;
ball->Get_R(3.0);
ball->Display();
cout<<"------------Cylinder----------"<<endl;
cyl->Get_R(4.0);
cyl->Display();
cout<<"------------Conicalness-------"<<endl;
con->Get_R(5.0);
con->Display();
cout<<"------------------------------"<<endl;
delete cir;
delete ball;
delete con;
delete cyl;
return 0;
}
本来的意思是要输出浮点数的,结果是整形