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#2
rjw19002010-11-24 22:21
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#include <windows.h>
#include <gl/glut.h>
static float spin=0.0;
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin,0.0,0.0,1.0);
glColor3f(1.0,1.0,1.0);
glRectf(-25.0,-25.0,25.0,25.0);
glPopMatrix();
glutSwapBuffers();
}
void spindisplay(void)
{
spin=spin+2.0;
if (spin>360.0)
{
spin=spin-360.0;
}
glutPostRedisplay();
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0,50.0,-50.0,50.0,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void mouse(int button,int state,int x,int y)
{
switch(button)
{
case GLUT_LEFT_BUTTON:
if (state==GLUT_DOWN)
{
glutIdleFunc(spindisplay);
}
break;
case GLUT_RIGHT_BUTTON:
if (state==GLUT_DOWN)
{
glutIdleFunc(NULL);
}
break;
}
}
int main(int argv,char* argc[])
{
glutInit(&argv,argc);
glutInitDisplayMode(GL_DOUBLE | GL_RGB);
glutInitWindowSize(200,300);
glutInitWindowPosition(300,300);
glutCreateWindow(argc[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
#include <gl/glut.h>
static float spin=0.0;
void init()
{
glClearColor(0.0,0.0,0.0,0.0);
glShadeModel(GL_FLAT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin,0.0,0.0,1.0);
glColor3f(1.0,1.0,1.0);
glRectf(-25.0,-25.0,25.0,25.0);
glPopMatrix();
glutSwapBuffers();
}
void spindisplay(void)
{
spin=spin+2.0;
if (spin>360.0)
{
spin=spin-360.0;
}
glutPostRedisplay();
}
void reshape(int w,int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0,50.0,-50.0,50.0,-1.0,1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void mouse(int button,int state,int x,int y)
{
switch(button)
{
case GLUT_LEFT_BUTTON:
if (state==GLUT_DOWN)
{
glutIdleFunc(spindisplay);
}
break;
case GLUT_RIGHT_BUTTON:
if (state==GLUT_DOWN)
{
glutIdleFunc(NULL);
}
break;
}
}
int main(int argv,char* argc[])
{
glutInit(&argv,argc);
glutInitDisplayMode(GL_DOUBLE | GL_RGB);
glutInitWindowSize(200,300);
glutInitWindowPosition(300,300);
glutCreateWindow(argc[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}
这个例子是opengl编程指南上范例1.3
可是出现这个结果:
GLUT: Fatal Error in F:\mycode\opengl\fanli01\Debug\fanli01.exe: pixel format with necessary capabilities not found.
我之前配置opengl的时候,看了一个帖子:
如果是VC++6,则应该将glut.h复制在“D:\Program Files\MicrosoftVisualStudio\VC98 \Include\GL文件夹”)。
3、把解压得到的glut.lib和glut32.lib放到静态函数库所在文件夹(即与include并排的lib文件夹下)。
4、把解压得到的glut.dll和glut32.dll放到操作系统目录下面的system32文件夹内。(典型的位置为:C:\Windows\System32)
第三步,建立一个OpenGL工程
选择File->New->Project,然后选择Win32 Console Application,(不是win32 application).选择一个名字,然后按OK。在谈出的对话框左边点Application Settings,找到Empty project并勾上,选择Finish。然后向该工程添加一个代码文件,取名为“OpenGL.c”,注意用.c来作为文件结尾。
搞定了,就跟平时的工程没什么两样的。
我就是这么配的,可是老是出问题。。。求解。。
是不是要加什么头文件啊??