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编程论坛 C图形专区

[开源][原创自己做的坦克游戏(处女作).完成版

奔跑的鸟 发布于 2007-06-26 00:24, 8862 次点击


上面是打包文件,tc2.0及win-tc编译通过
#include<graphics.h>
#include<time.h>
#include<conio.h>
#include<stdlib.h>
#include<stdio.h>
#include<dos.h>
#include<bian.h>
#include<tank.h>
#include<paodan.h>
#include<start.h>
#include<baozha.h>
#include<win.h>
#include<lost.h>
#include<tree.h>
#include<end.h>
#include<web.h>
#include<house.h>
#include<dilei.h>
#include<box.h>
#define M 30
#define N 22
#define up 0x4800
#define down 0x5000
#define left 0x4b00
#define right 0x4d00
#define enter 0x1c0d
#define esc 0x011b
#define a 0x1e61
#define A 0x1e41
#define gamespeed 26000
#define ens 10
/*map-------------------------------------------------------------------------------------------------*/
int map1[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,1 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,1 ,0 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}
};
int map2[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}
};
int map3[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}
};
int map4[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}
};
int map5[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}
};

int map0[N][M]={
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},
{1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}


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[此贴子已经被作者于2007-10-29 22:24:26编辑过]

42 回复
#2
奔跑的鸟2007-06-26 00:25

/*function begin-----------------------------------------------------------------------------------------------*/
int main()
{
int map[N][M],mx,my,i,j;/*map info*/
int gl=1,gs=1,gz=5,ra,key,flag=1,gd=VGA,gm=VGAHI;/*cntrol info*/
int mex=19,mey=19,men=1,mec=7,mel=5,mel2,mel3;
int en=0/*if there is an enemy alive*/,enx[ens],eny[ens],enn[ens],enc[ens],enl[ens];/*enimey info*/
int mdx=0,mdy=0,mdn=0,mdl=0,msf=0,msfl=0;/*my fire*/
int edx[ens],edy[ens],edn[ens],edl[ens];/*enemy's fire*/
int boxl=0,boxx,boxy,boxt=0;
int pinghua=0,clearb;


initgraph(&gd,&gm,'');
randomize();

/*game prepare-----------------------------------------------------------------------------------------------------*/
for(gs=1;(gs<gz+1)&&gl;gs++)
{mex=1;mey=1;men=1;mec=7; boxl=0;msf=0;msfl=0;
switch(gs)
{
case 1:
{for(j=0;j<N;j++)
for(i=0;i<M;i++)
map[j][i]=map1[j][i];
break;}

case 2:
{for(j=0;j<N;j++)
for(i=0;i<M;i++)
map[j][i]=map2[j][i];
break;}

case 3:
{for(j=0;j<N;j++)
for(i=0;i<M;i++)
map[j][i]=map3[j][i];
break;}

case 4:
{for(j=0;j<N;j++)
for(i=0;i<M;i++)
map[j][i]=map4[j][i];
break;}

case 5:
{for(j=0;j<N;j++)
for(i=0;i<M;i++)
map[j][i]=map5[j][i];
break;}

}
for(i=0;i<ens;i++)
{enx[i]=28;
eny[i]=20;
enn[i]=0;
enc[i]=8;
enl[i]=1;
edx[i]=0;
edy[i]=0;
edn[i]=1;
edl[i]=0;}
flag=1;
start2(gs);
setcolor(3);
bian(6);

for(my=0;my<N;my++)
for(mx=0;mx<M;mx++)
{if(map[my][mx]==1) tree(19+20*mx,25+20*my);
else {if((map[my][mx]==3)&&(map[my+1][mx]==3)&&(map[my][mx+1]==3)&&(map[my+1][mx+1]==3)&&(map[my][mx-1]!=3)) house(19+20*mx,25+20*my);else;}
}

/*game start-------------------------------------------------------------------------------------------*/

printf("stage:%d life: weapon:",gs);
for(mel2=5;mel2>0;mel2--) tank(250+mel2*30,1,0,1);
tank(19+mex*20,25+mey*20,men,mec);/*pic mine tank*/

while(flag)
{
while(!kbhit()||pinghua<1)/*game sourse*/
{

switch(msf)
{case 0 : {paodan(550,1,4);break;}
case 1 : {dilei(550,1,0);break;}
}
while(bioskey(1)) clearb=bioskey(0);
for(my=0;my<N;my++)
for(mx=0;mx<M;mx++)
if((map[my][mx]==3)&&(map[my+1][mx]==3)&&(map[my][mx+1]==3)&&(map[my+1][mx+1]==3)) house(19+20*mx,25+20*my);else;
pinghua++;/*control stadic*/
while(bioskey(1)) clearb=bioskey(0);


/*control and pic box--------------------------------------------------------------------------------------*/
if(!boxl) boxt++;else;
if(boxt>=90)/*control box time*/
{boxx=random(M);
boxy=random(N);
if(boxx>2&&boxy>2&&map[boxy][boxx]!=1&&map[boxy][boxx]!=3) {box(19+20*boxx,25+20*boxy,0);boxl=1;boxt=0;}else;
}
else;
if(boxl) box(19+20*boxx,25+20*boxy,0);/*pic box*/

/*pic tank-----------------------------------------------------------------------------------------------*/

if(mex==boxx&&mey==boxy&&boxl) {boxl=0;box(19+20*boxx,25+20*boxy,1);msf=1;}
for(i=0;i<gs+3;i++)/*pic enimey tank*/
{if(enl[i])tank(19+20*enx[i],25+20*eny[i],enn[i],enc[i]);else;}


/*control and pic dilei-------------------------------------------------------------------------------------------*/
if(msfl)
{ for(my=0;my<N;my++)
for(mx=0;mx<M;mx++)
{if(map[my][mx]==2 )dilei(19+20*mx,25+20*my,0);else;}
for(i=0;i<gs+3;i++)
{if (map[eny[i]][enx[i]]==2&&enl[i]){baozha(19+enx[i]*20,25+eny[i]*20);map[eny[i]][enx[i]]=0;enl[i]=0;msfl--;}else;}

}

#3
奔跑的鸟2007-06-26 00:25

/*control and pic my fire---------------------------------------------------------------------------------------------*/
if(mdl)/*sourse of my fire*/
{if(map[mdy][mdx]!=1&&map[mdy][mdx]!=3)
{{switch(mdn)
{case 0: {paodan(19+20*mdx,25+20*mdy,0);mdy--;break;}
case 1: {paodan(19+20*mdx,25+20*mdy,0);mdy++;break;}
case 2: {paodan(19+20*mdx,25+20*mdy,0);mdx--;break;}
case 3: {paodan(19+20*mdx,25+20*mdy,0);mdx++;break;}
}
for(i=0;i<gs+5;i++)
if((mdx==enx[i])&&(mdy==eny[i]&&enl[i])){baozha(19+20*enx[i],25+20*eny[i]);enl[i]=0;mdl=0;paodan(19+20*enx[i],25+20*eny[i],0);}

else paodan(19+20*mdx,25+20*mdy,4);}}/*end of if*/
else {baozha(19+20*mdx,25+20*mdy);if(map[mdy][mdx]==1) tree(19+20*mdx,25+20*mdy);else; mdl=0;}
}/*end of if mdl(my fire)*/

/*control and pic enemy's fire-----------------------------------------------------------------------------------------------*/
for(i=0;i<gs+3;i++)
{if(edl[i])
{if(map[edy[i]][edx[i]]!=1&&map[edy[i]][edx[i]]!=3)
{{switch(edn[i])
{case 0: {paodan(19+20*edx[i],25+20*edy[i],0);edy[i]--;break;}
case 1: {paodan(19+20*edx[i],25+20*edy[i],0);edy[i]++;break;}
case 2: {paodan(19+20*edx[i],25+20*edy[i],0);edx[i]--;break;}
case 3: {paodan(19+20*edx[i],25+20*edy[i],0);edx[i]++;break;}}
if((edx[i]==mex)&&(edy[i]==mey)){baozha(19+20*mex,19+20*mey);mel--;tank(250+(mel+1)*30,1,0,0);tank(19+mex*20,25+mey*20,men,mec);/*pic mine tank*/edl[i]=0;}

else paodan(19+20*edx[i],25+20*edy[i],4);}}
else {baozha(19+20*edx[i],25+20*edy[i]);if(map[edy[i]][edx[i]]==1) tree(19+20*edx[i],25+20*edy[i]);else;edl[i]=0;}
}}/*end of edl*/

delay(gamespeed);

/*control enemy's tank-------------------------------------------------------------------------------------------------*/
for(i=0;i<gs+3;i++)
{ra=random(8);
switch(ra)
{case 0:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]-1][enx[i]]!=1&&map[eny[i]-1][enx[i]]!=3) eny[i]--;else;enn[i]=0;break;}
case 1:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]+1][enx[i]]!=1&&map[eny[i]+1][enx[i]]!=3) eny[i]++;else;enn[i]=1;break;}
case 2:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]][enx[i]-1]!=1&&map[eny[i]][enx[i]-1]!=3) enx[i]--;else;enn[i]=2;break;}
case 3:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]][enx[i]+1]!=1&&map[eny[i]][enx[i]+1]!=3) enx[i]++;else;enn[i]=3;break;}
case 4:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}
case 5:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}
case 6:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}
case 7:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}
}
if((enx[i]==mex||eny[i]==mey)&&!edl[i]&&enl[i])
{edx[i]=enx[i];edy[i]=eny[i];edl[i]=1;if(enx[i]>mex)edn[i]=enn[i]=2;
else if(enx[i]<mex) edn[i]=enn[i]=3;
else if(eny[i]>mey) edn[i]=enn[i]=0;
else if(eny[i]<mey) edn[i]=enn[i]=1;else;}
else;}
en=0;
for(i=0;i<gs+3;i++){en=en+enl[i];}
if(en==0){flag=0;win();break;}
else {if(mel==0){flag=0;gl=0;lost();break;};
}
}/*!kbhit xun huan jie shu*/

/*when keyboard hit----------------------------------------------------------------------------------------------------------------*/
key=bioskey(0);
pinghua=0;
while(bioskey(1)) clearb=bioskey(0);
if(key==esc) {flag=0;gl=0;}
else
{if(key==up) {tank(19+20*mex,25+20*mey,men,0);if(map[mey-1][mex]!=1&&map[mey-1][mex]!=3) {mey--;}else;men=0;tank(19+mex*20,25+mey*20,men,mec);}
else
{if(key==down){tank(19+20*mex,25+20*mey,men,0);if(map[mey+1][mex]!=1&&map[mey+1][mex]!=3) {mey++;}else;men=1;tank(19+mex*20,25+mey*20,men,mec);}
else
{if(key==left){tank(19+20*mex,25+20*mey,men,0);if(map[mey][mex-1]!=1&&map[mey][mex-1]!=3) {mex--;}else;men=2;tank(19+mex*20,25+mey*20,men,mec);}
else
{if(key==right){tank(19+20*mex,25+20*mey,men,0);if(map[mey][mex+1]!=1&&map[mey][mex+1]!=3) {mex++;}else;men=3;tank(19+mex*20,25+mey*20,men,mec);}
else
{if((key==enter||key==a||key==A)&&!mdl&&!msf){mdx=mex;mdy=mey;mdn=men;mdl=1;}
else{if((key==enter||key==a||key==A)&&msf) {map[mey][mex]=2;msfl++;msf=0;dilei(550,1,1);paodan(550,1,4);}
}
}
}
}
}}

}/*end of while(flag)*/
}/*end of for function*/
end();
closegraph();
getch();
}

#4
奔跑的鸟2007-06-26 00:27
打包文件包括以上代码及头文件
#5
奔跑的鸟2007-07-05 21:11
都没人看看么
#6
卧龙孔明2007-07-08 17:17
支持你一下,继续努力
#7
奔跑的鸟2007-07-08 22:35
终于有人回应一下了,,谢谢孔明老大了
#8
一笔苍穹2007-07-09 09:18
恩,满不错的,要是有些注释就更好些了,加油!
#9
奔跑的鸟2007-07-09 16:33
收到以后会注意,呵呵
#10
yuerhb2007-07-10 13:24

做的真不错啊!!呵呵~~~

#11
不懂装懂2007-07-22 14:56
编译怎么是一闪而过啊???我是菜鸟
#12
旋风王子2007-07-22 15:06
呵呵 支持原创
#13
anlogo2007-07-22 23:10
LZ太厉害了,顶下
#14
奔跑的鸟2007-07-22 23:16
多谢各位支持:)
#15
duffebear2007-10-29 14:09
,不过楼主是不是加点注释比较好些,注释和代码一样也很重要
#16
奔跑的鸟2007-10-29 22:24
呵呵,我会注意的....补发一下编译好的可执行文件,方便大家看看运行结果:)(1楼第二个文件)
#17
nwpu0634172007-11-02 19:50
挺好的 支持一下~~
#18
下雨浇花2007-11-04 21:18
支持原创,lz很强大
#19
eakcon2007-11-14 10:01
我想發明一個冒泡法排序,應該怎么弄?
#20
devil_v62008-05-11 20:33
看不懂啊,呵呵,只能说支持了,别的自己还不明白呢
#21
jerry49662632008-05-12 19:11
好的,我先收藏了
#22
云涌蝶舞072008-05-13 10:53
晚来者
也是初学者看到这
感慨颇深
#23
daijia2008-05-13 16:09
楼主好厉害啊
#24
ryophoenix2008-05-14 21:40


现在注释一下吧    T_T
#25
qq3490048532008-06-15 18:55
厉害啊,同是学编程的,我觉得语法也不是挺难,为什么我就编不出一个这样的游戏呢.
#26
lypoem2008-06-17 23:35
不错 顶~~~~~~
#27
alu0262008-06-18 12:58
好!谢谢楼主!
#28
扫门星2008-08-16 09:45
这个程式写的真好!可惜没有汉字注解,想学一学也只能慢慢的摸索了。

这么好的文章怎么能沉啊!

我顶一下!
#29
fangjianwei2008-09-20 00:17
好就一个字,很强大,楼主真是自己做的,就是高手高手高高手
#30
fangjianwei2008-09-20 00:19
恩,要是有汉字注解就完美了,可以自己研究
#31
happyzzq2008-10-01 14:14
支持一下
#32
ytb7458927982008-10-07 19:01
不错,就是没有注释
#33
Maksim2008-10-16 21:29
谢谢分享哦。。
#34
aaa60867562008-10-19 15:16
.
      努力啊
#35
zhang070312042008-11-11 14:18
好东西,顶~~~已经下了,仔细揣摩揣摩
#36
ChinaSoft2008-11-17 20:49
经典~!`
 好东西 强人内
#37
buganxin2008-11-22 14:34
强!!!
#38
zqy1100072008-11-23 22:07
我这里怎么执行不了啊???
#39
奔跑的鸟2008-11-28 13:46
回复 第38楼 zqy110007 的帖子
你重新编译一下试试看
#40
zqy1100072008-11-28 18:32
对了,楼主,我想问问哦
我编译成功了,但是屏幕一黑就什么都没了..
咋搞的?
我这里所有的徒刑模式都是这样的
我是用的是Windows XP,你有办法吗?
#41
奔跑的鸟2008-11-30 11:21
回复 第40楼 zqy110007 的帖子
你用的什么编译器?
#42
jkqz20082008-12-11 19:39
谢谢楼主,作品很好!
#43
OneMan2008-12-12 00:26
我电脑上是运行出错,不能玩 晕
1