我一个师弟做的,但愿你用的上。注:编译环境为Turbo C2.0
#include <stdio.h>
#include <stdlib.h>
#include <graphics.h>
#include <time.h>
#include <conio.h>
#define MAXSIZE 20
typedef struct
{
int x;
int y;
}PosType;
typedef struct
{
int di1;
int di2;
int di3;
int di4;
}Direct;
typedef int MazeElem;
typedef struct
{
MazeElem color[MAXSIZE+2][MAXSIZE+2];
PosType start;
PosType end;
}MazeType;
MazeType mazes;
int unit,rows,columns,ratio;
PosType offset;
PosType NextPos( PosType curpos,int di)
{
switch(di)
{
case 1: curpos.y++;break;
case 2: curpos.x++;break;
case 3: curpos.y--;break;
case 4: curpos.x--;break;
}
return curpos;
}
void Near(PosType start,PosType end)
{
int i=0;
PosType curpos;
while(++i<=4)
{
curpos=NextPos(start,i);
if(curpos.x==end.x && curpos.y==end.y)
{
printf(" success!\n");
getch();
closegraph();
exit(0);
}
}
}
void direction(Direct *direct,PosType start,PosType end)
{
if(start.y<=end.y)
{
if(start.x<=end.x)
{
if(end.y-start.y<=end.x-start.x)
{
direct->di1=2;direct->di2=1;direct->di3=3;direct->di4=4;
}
else
{
direct->di1=1;direct->di2=2;direct->di3=3;direct->di4=4;
}
}
else
{
if(end.y-start.y<=start.x-end.x)
{
direct->di1=4;direct->di2=1;direct->di3=3;direct->di4=2;
}
else
{
direct->di1=1;direct->di2=4;direct->di3=3;direct->di4=2;
}
}
}
else
{
if(start.x<=end.x)
{
if(start.y-end.y<=end.x-start.x)
{
direct->di1=2;direct->di2=3;direct->di3=1;direct->di4=4;
}
else
{
direct->di1=3;direct->di2=2;direct->di3=4;direct->di4=1;
}
}
else
{
if(start.y-end.y<=start.x-end.x)
{
direct->di1=4;direct->di2=3;direct->di3=1;direct->di4=2;
}
else
{
direct->di1=3;direct->di2=4;direct->di3=2;direct->di4=1;
}
}
}
}
void CreateMaze()
{
int i,j;
clrscr();
printf("\n ********this program is designed by …….********\n black square denotations unpassable; white square denotations passable.\n ratio means white squares:black squares,advised value is 2 or 3. \n define the maze rows,columns and ratio,using {rows,columns,ratio}\n for example {10,20,3}:");
scanf("{%d,%d,%d}",&rows,&columns,&ratio);
if(!rows||!columns||!ratio)
{ rows=20;columns=20;ratio=2;}
else
if(rows>MAXSIZE || rows<1 || columns>MAXSIZE ||columns<1)
{
printf(" attention! 1<=rows<=MAXSIZE,1<=columns<=MAXSIZE,MAXSIZE is defined 20\n");
getch();
exit(0);
}
for(i=0;i<=MAXSIZE+1;i++)
for(j=0;j<=MAXSIZE+1;j++)
mazes.color[i][j]=BLACK;
for(i=1;i<=rows;i++)
for(j=1;j<=columns;j++)
if(rand()%(ratio+1))
mazes.color[i][j]=WHITE;
scanf("%c",&i);
}
void PointColor(PosType curpos)
{
setcolor(GREEN);
setfillstyle(SOLID_FILL,mazes.color[curpos.y][curpos.x]);
bar((curpos.x+offset.x)*unit,(curpos.y+offset.y)*unit,(curpos.x+offset.x+1)*unit,(curpos.y+offset.y+1)*unit);
rectangle((curpos.x+offset.x)*unit,(curpos.y+offset.y)*unit,(curpos.x+offset.x+1)*unit,(curpos.y+offset.y+1)*unit);
}
void DrawMaze()
{
int i,j,k,m,n;
int gdriver, gmode;
PosType curpos;
detectgraph(&gdriver, &gmode);
registerbgidriver(EGAVGA_driver);
/*registerbgidriver(ATT_driver);
registerbgidriver(CGA_driver);
registerbgidriver(IBM8514_driver);
registerbgidriver(PC3270_driver);*/
initgraph(&gdriver, &gmode, "c:\\tc");
setbkcolor(BLACK);
m=getmaxx();
n=getmaxy();
k=(m>n?n:m);
unit=k/(MAXSIZE*2);
m=m/unit;
n=n/unit;
offset.x=m/4;
offset.y=n/4;
for(i=1;i<=rows;i++)
for(j=1;j<=columns;j++)
{
curpos.x=j;
curpos.y=i;
PointColor(curpos);
}
printf("\n red square denotations maze start;yellow square denotations maze end.\n define maze start and end using (rowth,columnth).\n for example (2,3),(7,8) : ");
scanf("(%d,%d),(%d,%d)",&mazes.start.y,&mazes.start.x,&mazes.end.y,&mazes.end.x);
if(!mazes.start.y||!mazes.start.y||!mazes.end.y||!mazes.end.x)
{ mazes.start.y=1;mazes.start.x=8;mazes.end.y=8;mazes.end.x=19;}
else
if(mazes.start.x<1||mazes.start.x>columns||mazes.start.y<1||mazes.start.y>rows||mazes.end.x<1||mazes.end.x>columns||mazes.end.y<1||mazes.end.y>rows)
{
printf(" attention! 1<=x<=rows,1<=y<=columns, you define rows=%d,columns=%d",rows,columns);
getch();
exit(0);
}
mazes.color[mazes.start.y][mazes.start.x]=RED;
PointColor(mazes.start);
sleep(1);
mazes.color[mazes.end.y][mazes.end.x]=YELLOW;
PointColor(mazes.end);
sleep(1);
i=0;
while(++i<=4)
{
curpos=NextPos(mazes.end,i);
if(mazes.color[curpos.y][curpos.x]==WHITE) break;
}
if(i==5)
{
printf(" maze end unpassable!\n");
getch();
exit(0);
}
}
void MazePath(PosType start,PosType end)
{
Direct direct;
if(start.x==end.x && start.y==end.y)
{
printf(" success!\n");
getch();
closegraph();
exit(0);
}
if(mazes.color[start.y][start.x]==RED ||mazes.color[start.y][start.x]==WHITE)
{
if(mazes.color[start.y][start.x]==WHITE)
{
mazes.color[start.y][start.x]=BLUE;
PointColor(start);
sleep(1);
}
Near(start,end);
direction(&direct,start,end);
MazePath(NextPos(start,direct.di1),end);
MazePath(NextPos(start,direct.di2),end);
MazePath(NextPos(start,direct.di3),end);
MazePath(NextPos(start,direct.di4),end);
if(mazes.color[start.y][start.x]!=RED)
{
mazes.color[start.y][start.x]=DARKGRAY;
PointColor(start);
sleep(1);
}
}
}
main()
{
CreateMaze();
DrawMaze();
MazePath(mazes.start,mazes.end);
printf(" failed!\n");
getch();
closegraph();
}