[求助]关于点阵字模显示
<P>/*************** 点阵字模工具编程辅助效果示例 ***************/</P><P>#include "Conio.h"<BR>#include "graphics.h"<BR>#define closegr closegraph</P>
<P>void initgr(void) /* BGI初始化 */<BR>{<BR> int gd = DETECT, gm = 0; /* 和gd=VGA,gm=VGAHI是同样效果 */<BR> registerbgidriver(EGAVGA_driver);/* 注册BGI驱动后可以不需要.BGI文件的支持运行 */<BR> initgraph(&gd, &gm, "");<BR>}<BR>下面红色的显示我一点都不懂,这是WIN-TC下的一个示例,希望你们给我解释一下.我可能来不及看,明天我一定会仔细研究,先谢谢了.</P>
<P><FONT style="BACKGROUND-COLOR: #ff00ff">void drawmat(char *mat,int matsize,int x,int y,int color)<BR>/*依次:字模指针、点阵大小、起始坐标(x,y)、颜色*/<BR>{<BR> int i, j, k, n;<BR> n = (matsize - 1) / 8 + 1;<BR> for(j = 0; j < matsize; j++)<BR> for(i = 0; i < n; i++)<BR> for(k = 0;k < 8; k++)<BR> if(mat[j * n + i] & (0x80 >> k)) /*测试为1的位则显示*/<BR> putpixel(x + i * 8 + k, y + j, color);<BR>}<BR></FONT>char guan48[]={<BR>/* 以下是 '灌' 的 48点阵黑体 字模,288 byte */<BR>0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>0x00,0x00,0x00,0x00,0x03,0xC0,0x38,0x00,<BR>0x03,0x00,0x03,0xC0,0x38,0x00,0x07,0x80,<BR>0x03,0xC0,0x38,0x00,0x07,0xC0,0x03,0xC0,<BR>0x38,0x00,0x03,0xF1,0xFF,0xFF,0xFF,0xFC,<BR>0x01,0xF9,0xFF,0xFF,0xFF,0xFC,0x00,0x79,<BR>0xF1,0xC0,0x39,0xFC,0x00,0x30,0x01,0xC0,<BR>0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>0xFF,0xF0,0xFF,0xE0,0x00,0x00,0xFF,0xF0,<BR>0xFF,0xE0,0x00,0x00,0xE0,0x70,0xE0,0xE0,<BR>0x0E,0x00,0xE0,0x70,0xE0,0xE0,0x1F,0x80,<BR>0xE0,0x70,0xE0,0xE0,0x1F,0xE0,0xFF,0xF0,<BR>0xFF,0xE0,0x07,0xF0,0xFF,0xF0,0xFF,0xE0,<BR>0x01,0xF0,0xFF,0xF1,0xFF,0xE0,0x00,0x60,<BR>0x08,0x07,0x00,0x00,0x00,0x20,0x1E,0x03,<BR>0x80,0x00,0x00,0x00,0x1E,0x03,0x00,0x00,<BR>0x00,0x00,0x1F,0xFF,0xFF,0xF0,0x00,0x00,<BR>0x3F,0xFF,0xFF,0xF0,0x00,0x00,0x3F,0xFF,<BR>0xFF,0xF0,0x00,0x00,0x7C,0x03,0x80,0x00,<BR>0x00,0x20,0x7C,0x03,0x80,0x00,0x00,0x70,<BR>0xFC,0x03,0x80,0x00,0x00,0x71,0xFF,0xFF,<BR>0xFF,0xE0,0x00,0x73,0xFF,0xFF,0xFF,0xE0,<BR>0x00,0xF3,0xBC,0x03,0x80,0x60,0x00,0xE3,<BR>0xBC,0x03,0x80,0x00,0x01,0xE1,0x3C,0x03,<BR>0x80,0x00,0x01,0xC0,0x3F,0xFF,0xFF,0xE0,<BR>0x01,0xC0,0x3F,0xFF,0xFF,0xE0,0x03,0xC0,<BR>0x3F,0xFF,0xFF,0xE0,0x03,0x80,0x3C,0x03,<BR>0x80,0x00,0x07,0x80,0x3C,0x03,0x80,0x00,<BR>0x0F,0x80,0x3C,0x03,0x80,0x00,0x0F,0x00,<BR>0x3F,0xFF,0xFF,0xF8,0x1F,0x00,0x3F,0xFF,<BR>0xFF,0xF8,0x1F,0x00,0x3C,0x00,0x00,0x00,<BR>0x06,0x00,0x3C,0x00,0x00,0x00,0x00,0x00,<BR>0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,<BR>};</P>
<P><BR>int main(void)<BR>{<BR> int i, j;<BR> initgr(); /* BGI初始化 */<BR> drawmat(guan48, 48, 350, 110, RED);</P>
<P> getch(); /* 暂停一下,看看前面绘图代码的运行结果 */<BR> closegr(); /* 恢复TEXT屏幕模式 */<BR> return 0;<BR>}<BR></P> <P>唉,怎么没人来帮我啊?是不是我问的问题不对啊。</P> LZ可以参考:<BR><a href="http://blog.bc-cn.net/user22/155934/archives/2007/7845.shtml" target="_blank" >http://blog.bc-cn.net/user22/155934/archives/2007/7845.shtml</A> 太感谢了,等到今天终于有人帮我了,我会仔细研究的。 void drawmat(char *mat,int matsize,int x,int y,int color)
/*依次:字模指针、点阵大小、起始坐标(x,y)、颜色*/
{
int i, j, k, n;
n = (matsize - 1) / 8 + 1;
for(j = 0; j < matsize; j++)
for(i = 0; i < n; i++)
for(k = 0;k < 8; k++)
if(mat[j * n + i] & (0x80 >> k)) /*测试为1的位则显示*/
putpixel(x + i * 8 + k, y + j, color);
}
首先你要看清楚它的坐标关系,就可以分析出这个字模是按什么扫描的。
这里k是最内层的一个循环,基本上都有这个循环,它是用于遍历当前字节的所谓二进制位的,所以k固定是8次循环,每次判断byte中的一位。
再看i和j,
看内层循环i,,注意内层循环是什么将决定这个字模是按照什么方式排列的。
这里可见,i每循环一次,像素位置的横坐标向右前进了8个像素,所以这里很明显就是按行扫描了~。
也就是说,字模里面的字节是每6个byte(也就是代码里的n)为一行像素,从上倒下,一共分为了48行。
再看外层循环j,j每循环一次,纵坐标向下前进一个像素,可见j是当前所在的行号。
最后我在解释一下测试位的这行代码:
if(mat[j * n + i] & (0x80 >> k)) /*测试为1的位则显示*/
这里我们已经知道了,j是所在行号,i是当前行内的字节号(每8个像素距离为1个i),每一行有n个字节,因此当前的字节索引是就是j*n+i,
后面的0x80,写成二进制就是1000 0000,当k=0时,判断的是该字节的最高位,当k=7时,这个数字右移7位就是0000 0001,判断的是最低位。
字模数组这样表示:
char[0],[1],...,[5], //第0行
[6],[7],...,[11], //第1行
[12],[13],.,[17], //第2行
.....
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