[开源][原创自己做的坦克游戏(处女作).完成版
<P><br>上面是打包文件,tc2.0及win-tc编译通过<br>#include<graphics.h><br>#include<time.h><br>#include<conio.h><br>#include<stdlib.h><br>#include<stdio.h><br>#include<dos.h><br>#include<bian.h><br>#include<tank.h><br>#include<paodan.h><br>#include<start.h><br>#include<baozha.h><br>#include<win.h><br>#include<lost.h><br>#include<tree.h><br>#include<end.h><br>#include<web.h><br>#include<house.h><br>#include<dilei.h><br>#include<box.h><br>#define M 30<br>#define N 22<br>#define up 0x4800<br>#define down 0x5000<br>#define left 0x4b00<br>#define right 0x4d00<br>#define enter 0x1c0d<br>#define esc 0x011b<br>#define a 0x1e61<br>#define A 0x1e41<br>#define gamespeed 26000<br>#define ens 10<br>/*map-------------------------------------------------------------------------------------------------*/<br>int map1[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,1 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,1 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,0 ,0 ,0 ,1 ,0 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br> };<br> int map2[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,3 ,3 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,1 ,1 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br> };<br> int map3[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br> };<br> int map4[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br> };<br> int map5[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br> };</P><P> int map0[N][M]={<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,1},<br> {1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1 ,1}<br></P><br>[attach]29683[/attach]<br>
[align=right][color=#000066][此贴子已经被作者于2007-10-29 22:24:26编辑过][/color][/align]
<P>/*function begin-----------------------------------------------------------------------------------------------*/<BR>int main()<BR>{<BR> int map[N][M],mx,my,i,j;/*map info*/<BR> int gl=1,gs=1,gz=5,ra,key,flag=1,gd=VGA,gm=VGAHI;/*cntrol info*/<BR> int mex=19,mey=19,men=1,mec=7,mel=5,mel2,mel3;<BR> int en=0/*if there is an enemy alive*/,enx[ens],eny[ens],enn[ens],enc[ens],enl[ens];/*enimey info*/<BR> int mdx=0,mdy=0,mdn=0,mdl=0,msf=0,msfl=0;/*my fire*/<BR> int edx[ens],edy[ens],edn[ens],edl[ens];/*enemy's fire*/<BR> int boxl=0,boxx,boxy,boxt=0;<BR> int pinghua=0,clearb;</P>
<P><BR> initgraph(&gd,&gm,'');<BR> randomize();</P>
<P>/*game prepare-----------------------------------------------------------------------------------------------------*/<BR>for(gs=1;(gs<gz+1)&&gl;gs++)<BR> {mex=1;mey=1;men=1;mec=7; boxl=0;msf=0;msfl=0;<BR> switch(gs)<BR> {<BR> case 1:<BR> {for(j=0;j<N;j++)<BR> for(i=0;i<M;i++)<BR> map[j][i]=map1[j][i];<BR> break;}</P>
<P> case 2:<BR> {for(j=0;j<N;j++)<BR> for(i=0;i<M;i++)<BR> map[j][i]=map2[j][i];<BR> break;}</P>
<P> case 3:<BR> {for(j=0;j<N;j++)<BR> for(i=0;i<M;i++)<BR> map[j][i]=map3[j][i];<BR> break;}</P>
<P> case 4:<BR> {for(j=0;j<N;j++)<BR> for(i=0;i<M;i++)<BR> map[j][i]=map4[j][i];<BR> break;}</P>
<P> case 5:<BR> {for(j=0;j<N;j++)<BR> for(i=0;i<M;i++)<BR> map[j][i]=map5[j][i];<BR> break;}</P>
<P> }<BR> for(i=0;i<ens;i++)<BR> {enx[i]=28;<BR> eny[i]=20;<BR> enn[i]=0;<BR> enc[i]=8;<BR> enl[i]=1;<BR> edx[i]=0;<BR> edy[i]=0;<BR> edn[i]=1;<BR> edl[i]=0;}<BR> flag=1;<BR> start2(gs);<BR> setcolor(3);<BR> bian(6);</P>
<P> for(my=0;my<N;my++)<BR> for(mx=0;mx<M;mx++)<BR> {if(map[my][mx]==1) tree(19+20*mx,25+20*my);<BR> else {if((map[my][mx]==3)&&(map[my+1][mx]==3)&&(map[my][mx+1]==3)&&(map[my+1][mx+1]==3)&&(map[my][mx-1]!=3)) house(19+20*mx,25+20*my);else;}<BR> }</P>
<P>/*game start-------------------------------------------------------------------------------------------*/</P>
<P> printf("stage:%d life: weapon:",gs);<BR> for(mel2=5;mel2>0;mel2--) tank(250+mel2*30,1,0,1);<BR> tank(19+mex*20,25+mey*20,men,mec);/*pic mine tank*/</P>
<P> while(flag)<BR> {<BR> while(!kbhit()||pinghua<1)/*game sourse*/<BR> {</P>
<P> switch(msf)<BR> {case 0 : {paodan(550,1,4);break;}<BR> case 1 : {dilei(550,1,0);break;}<BR> }<BR> while(bioskey(1)) clearb=bioskey(0);<BR> for(my=0;my<N;my++)<BR> for(mx=0;mx<M;mx++)<BR> if((map[my][mx]==3)&&(map[my+1][mx]==3)&&(map[my][mx+1]==3)&&(map[my+1][mx+1]==3)) house(19+20*mx,25+20*my);else;<BR> pinghua++;/*control stadic*/<BR> while(bioskey(1)) clearb=bioskey(0);</P>
<P><BR>/*control and pic box--------------------------------------------------------------------------------------*/<BR> if(!boxl) boxt++;else;<BR> if(boxt>=90)/*control box time*/<BR> {boxx=random(M);<BR> boxy=random(N);<BR> if(boxx>2&&boxy>2&&map[boxy][boxx]!=1&&map[boxy][boxx]!=3) {box(19+20*boxx,25+20*boxy,0);boxl=1;boxt=0;}else;<BR> }<BR> else;<BR> if(boxl) box(19+20*boxx,25+20*boxy,0);/*pic box*/</P>
<P>/*pic tank-----------------------------------------------------------------------------------------------*/</P>
<P> if(mex==boxx&&mey==boxy&&boxl) {boxl=0;box(19+20*boxx,25+20*boxy,1);msf=1;}<BR> for(i=0;i<gs+3;i++)/*pic enimey tank*/<BR> {if(enl[i])tank(19+20*enx[i],25+20*eny[i],enn[i],enc[i]);else;}</P>
<P><BR>/*control and pic dilei-------------------------------------------------------------------------------------------*/<BR> if(msfl)<BR> { for(my=0;my<N;my++)<BR> for(mx=0;mx<M;mx++)<BR> {if(map[my][mx]==2 )dilei(19+20*mx,25+20*my,0);else;}<BR> for(i=0;i<gs+3;i++)<BR> {if (map[eny[i]][enx[i]]==2&&enl[i]){baozha(19+enx[i]*20,25+eny[i]*20);map[eny[i]][enx[i]]=0;enl[i]=0;msfl--;}else;}</P>
<P> }</P> <P>/*control and pic my fire---------------------------------------------------------------------------------------------*/<BR> if(mdl)/*sourse of my fire*/<BR> {if(map[mdy][mdx]!=1&&map[mdy][mdx]!=3)<BR> {{switch(mdn)<BR> {case 0: {paodan(19+20*mdx,25+20*mdy,0);mdy--;break;}<BR> case 1: {paodan(19+20*mdx,25+20*mdy,0);mdy++;break;}<BR> case 2: {paodan(19+20*mdx,25+20*mdy,0);mdx--;break;}<BR> case 3: {paodan(19+20*mdx,25+20*mdy,0);mdx++;break;}<BR> }<BR> for(i=0;i<gs+5;i++)<BR> if((mdx==enx[i])&&(mdy==eny[i]&&enl[i])){baozha(19+20*enx[i],25+20*eny[i]);enl[i]=0;mdl=0;paodan(19+20*enx[i],25+20*eny[i],0);}</P>
<P> else paodan(19+20*mdx,25+20*mdy,4);}}/*end of if*/<BR> else {baozha(19+20*mdx,25+20*mdy);if(map[mdy][mdx]==1) tree(19+20*mdx,25+20*mdy);else; mdl=0;}<BR> }/*end of if mdl(my fire)*/</P>
<P>/*control and pic enemy's fire-----------------------------------------------------------------------------------------------*/<BR> for(i=0;i<gs+3;i++)<BR> {if(edl[i])<BR> {if(map[edy[i]][edx[i]]!=1&&map[edy[i]][edx[i]]!=3)<BR> {{switch(edn[i])<BR> {case 0: {paodan(19+20*edx[i],25+20*edy[i],0);edy[i]--;break;}<BR> case 1: {paodan(19+20*edx[i],25+20*edy[i],0);edy[i]++;break;}<BR> case 2: {paodan(19+20*edx[i],25+20*edy[i],0);edx[i]--;break;}<BR> case 3: {paodan(19+20*edx[i],25+20*edy[i],0);edx[i]++;break;}}<BR> if((edx[i]==mex)&&(edy[i]==mey)){baozha(19+20*mex,19+20*mey);mel--;tank(250+(mel+1)*30,1,0,0);tank(19+mex*20,25+mey*20,men,mec);/*pic mine tank*/edl[i]=0;}</P>
<P> else paodan(19+20*edx[i],25+20*edy[i],4);}}<BR> else {baozha(19+20*edx[i],25+20*edy[i]);if(map[edy[i]][edx[i]]==1) tree(19+20*edx[i],25+20*edy[i]);else;edl[i]=0;}<BR> }}/*end of edl*/</P>
<P> delay(gamespeed);</P>
<P>/*control enemy's tank-------------------------------------------------------------------------------------------------*/<BR> for(i=0;i<gs+3;i++)<BR> {ra=random(8);<BR> switch(ra)<BR> {case 0:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]-1][enx[i]]!=1&&map[eny[i]-1][enx[i]]!=3) eny[i]--;else;enn[i]=0;break;}<BR> case 1:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]+1][enx[i]]!=1&&map[eny[i]+1][enx[i]]!=3) eny[i]++;else;enn[i]=1;break;}<BR> case 2:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]][enx[i]-1]!=1&&map[eny[i]][enx[i]-1]!=3) enx[i]--;else;enn[i]=2;break;}<BR> case 3:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);if(map[eny[i]][enx[i]+1]!=1&&map[eny[i]][enx[i]+1]!=3) enx[i]++;else;enn[i]=3;break;}<BR> case 4:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}<BR> case 5:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}<BR> case 6:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}<BR> case 7:{tank(19+20*enx[i],25+20*eny[i],enn[i],0);break;}<BR> }<BR> if((enx[i]==mex||eny[i]==mey)&&!edl[i]&&enl[i])<BR> {edx[i]=enx[i];edy[i]=eny[i];edl[i]=1;if(enx[i]>mex)edn[i]=enn[i]=2;<BR> else if(enx[i]<mex) edn[i]=enn[i]=3;<BR> else if(eny[i]>mey) edn[i]=enn[i]=0;<BR> else if(eny[i]<mey) edn[i]=enn[i]=1;else;}<BR> else;}<BR> en=0;<BR> for(i=0;i<gs+3;i++){en=en+enl[i];}<BR> if(en==0){flag=0;win();break;}<BR> else {if(mel==0){flag=0;gl=0;lost();break;};<BR> }<BR> }/*!kbhit xun huan jie shu*/</P>
<P>/*when keyboard hit----------------------------------------------------------------------------------------------------------------*/<BR> key=bioskey(0);<BR> pinghua=0;<BR> while(bioskey(1)) clearb=bioskey(0);<BR> if(key==esc) {flag=0;gl=0;}<BR> else<BR> {if(key==up) {tank(19+20*mex,25+20*mey,men,0);if(map[mey-1][mex]!=1&&map[mey-1][mex]!=3) {mey--;}else;men=0;tank(19+mex*20,25+mey*20,men,mec);}<BR> else<BR> {if(key==down){tank(19+20*mex,25+20*mey,men,0);if(map[mey+1][mex]!=1&&map[mey+1][mex]!=3) {mey++;}else;men=1;tank(19+mex*20,25+mey*20,men,mec);}<BR> else<BR> {if(key==left){tank(19+20*mex,25+20*mey,men,0);if(map[mey][mex-1]!=1&&map[mey][mex-1]!=3) {mex--;}else;men=2;tank(19+mex*20,25+mey*20,men,mec);}<BR> else<BR> {if(key==right){tank(19+20*mex,25+20*mey,men,0);if(map[mey][mex+1]!=1&&map[mey][mex+1]!=3) {mex++;}else;men=3;tank(19+mex*20,25+mey*20,men,mec);}<BR> else<BR> {if((key==enter||key==a||key==A)&&!mdl&&!msf){mdx=mex;mdy=mey;mdn=men;mdl=1;}<BR> else{if((key==enter||key==a||key==A)&&msf) {map[mey][mex]=2;msfl++;msf=0;dilei(550,1,1);paodan(550,1,4);}<BR> }<BR> }<BR> }<BR> }<BR> }}</P>
<P>}/*end of while(flag)*/<BR>}/*end of for function*/<BR> end();<BR> closegraph();<BR> getch();<BR>}</P> 打包文件包括以上代码及头文件 都没人看看么[em08] 支持你一下,继续努力 终于有人回应一下了,[em08],谢谢孔明老大了[em08] 恩,满不错的,要是有些注释就更好些了,加油! 收到[em01]以后会注意,呵呵 <P>[em01]做的真不错啊!!呵呵~~~</P> 编译怎么是一闪而过啊???我是菜鸟 呵呵 支持原创 LZ太厉害了,顶下 多谢各位支持:)[em01] [em17],不过楼主是不是加点注释比较好些,注释和代码一样也很重要 呵呵,我会注意的....补发一下编译好的可执行文件,方便大家看看运行结果:)(1楼第二个文件)<BR> 挺好的 支持一下~~ 支持原创,lz很强大[em17][em17] 我想發明一個冒泡法排序,應該怎么弄? 看不懂啊,呵呵,只能说支持了,别的自己还不明白呢
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